After researching through some of this week’s resources I
feel as though I have a better understanding of serious gaming. I have to admit when I think of gaming, I
think of students playing games for entertainment. What I discovered was that serious gaming is
really designed for the primary purpose of using more simulations of real world
events and solving a problem through a self directed exploration. Many of these games seem to be important
teaching tools because they are interactive, engaging, and immersive
activities. In the article, Why Game and Learning (http://www.instituteofplay.org/about/context/why-games-learning/)
serious gaming is said to support the higher order thinking skills. These skills include the ability to think,
solve complex problems, or interact critically through language and media. This article also stated three key elements
in game play which will play a significant role in learning. The first is when a player takes interest in
a game and expresses a wish to participate.
The second key element is when a player shows they are deeply invested
in his or her project or experience and want to save their work. The last key element
is when a player reaches a level of mastery and then offers help to a
friend. This creates a learning
environment of students teaching other students.
I already use a few of the given resources for the primary ages. Our class has used ABCya, PBS Learning, and
Fun Brain. These games have been used
during a workstation time when students were exploring on their own. In order to make this gaming time essential to
my student’s learning, it is crucial I test out some of the games before
allowing them to play. Using games as a last minute, let’s do this, never
really works out well. I want to make
sure whatever I use as a game will enhance what my students have already
learned. I see value in those games that
allow the students to make mistakes or fail but then explain or show them why
their answer didn’t work.
Cost typically is not a big issue because most of what I have
found useful, has been free. First grade
teachers have talked with our principal about paying for an IXL membership
because the skills were aligned to common core and it provided a student
tracking system. We are fortunate to
have a principal who supports us and is willing to spend the money on educational
resources as long as they are meaningful to our student’s learning.
After looking at a variety of serious games I found one
which seemed to be appropriate for my first graders. I found a game that will help to teach my kids
something they struggle with on a daily basis, conflict resolution skills (www.coolschoolgame.com). The game Cool School:
Where Peace Rules is an interactive website that teaches younger
children how to solve familiar interpersonal conflicts peacefully in a fun,
colorful, and imaginative way. This game
was born after studies showed one in three elementary school children complain
about being teased, bullied, and even hit.
In an effort to reduce violence in schools, Congress turned to the
Federal Mediation and Conciliation Service which usually settles labor
disputes. This agency determined a video
game as the answer in order to reach students effectively by using
technology. The launch of this program
took place in 2007. The best part of
this game is that it is free to both educators and parents. It was developed with taxpayer funding and
contributions of commercial and philanthropic organizations. Students are taught invaluable social,
communication, and problem-solving skills that promote conflict resolution
through negotiation, compromise, cooperation, and reconciliation. For example, a student is given a situation that
could happen at school. The student is
asked what he or she should do and then is given some options. If the student chooses the wrong choice, the
situation will play out and result in a regretful situation. Every selection made will play out and demonstrate
to the student the right or wrong outcome of the choice made. This gives the students opportunities to make
the wrong choice and learn from the situation without hurting others physically
or emotionally. After students successfully resolve conflicts,
they earn letters, praise, and trophies.
I can see how this game could benefit and meet the needs of my first
grade students. I don’t feel my students
are violent or bully but they do have a difficult time knowing how to solve
simple conflicts effectively and it can cause many disruptions throughout the
day.
Additional Notes:
Some resources I would like to spend more time in the near future
researching are: http://www.brainrush.com/, http://www.learninggamesforkids.com/,
http://www.gamequarium.com/, http://www.gameclassroom.com/, and www.gynzy.com.